﻿using UnityEngine;

public class TakeDamageInfo
{
    public GameObject Source { get; set; }
    public GameObject Target { get; set; }
    public float FinalDamage { get; set; }
    public ElementType ElementType { get; set; }
    public StrikeType StrikeType { get; set; }
    public bool IsKill { get; set; }
    public bool IsCritical { get; set; }
}